Ghost Town (2007)

Ghost Town was a locative Bluetooth/SMS game for the ByteMe! Festival.

The game brought together a number of locative technologies, all accessible through a player’s mobile, to turn the streets of Perth into a giant game board. Ghost Town showcased Perth’s public spaces in a new and exciting light.

Ghost Town was a mashup of scavenger hunts, transmedia storytelling and mobile gaming.

Players used their mobiles to communicate with ghosts imprisoned around town. To save the day, they had to solve a series of puzzles and locate a number of stickers hidden around town. Clues came in all shapes and sizes: pictures, recordings, SMS messages and even phone calls. The game led players through numerous venues, introducing them to some of the city’s hidden gems.

Photos

How It Was Played

Featured At

Press

 Credits

Created with Atmosphere Industries

  • Kate Raynes-Goldie
  • David Fono
  • Alex Raynes-Goldie
  • Luke Walker

Client

Byte Me! Festival

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