In Paparazzi, players (in teams of 3-4) act out the age old battle between the camera-wielding paparazzi and the celebrities they stalk. As celebrities, players must be quick and clever in order to steer clear of shutterbugs. As paparazzi, they must be sneaky and organized. Will there be scandals? You bet. Will there be awkward photos of stunned-looking people, faces contorted, arms flailing wildly? Most certainly!
At the start, a few random players are assigned the role of celebrity, and the rest become the paparazzi. The celebrity’s goal is simple: to make it to a variety of party spots appearing and disappearing throughout the city. However, their positions are being tracked by the paparazzi. The paparazzo’s goal is get a good shot of a celebrity, using their digital camera or cameraphone. But a good photo can’t be produced by aimlessly chasing after celebrities. The paparazzi must use their technological edge to setup ambushes: the seemingly innocent bystander blending in with the crowd; the cunning cameraman waiting just around the corner, ready to pounce. When a celebrity falls to a camera, the paparazzo wielding it takes the celebrity’s place. The battle is neverending!
- “Transforming space with play: an interview with David Fono of Atmosphere Industries.”
Jeff Watson, The Interactive Media Division Blog (University of Southern California’s School of Cinematic Arts). October 6, 2010
- “Video Games That Make You Run, Talk Face-to-Face, and Explore the Environment”
Mike Lanza, Playborhood. June 15, 2009
Created with Atmosphere Industries
- Kate Raynes-Goldie
- David Fono
- Alex Raynes-Goldie
- Luke Walker
- Emily Kornblut